This blog is a lab notebook for my work with the Reprap open source 3D printing undertaking.
Monday, March 01, 2010
In spite of all my warnings...
I'm getting more than a few requests for the code. Please reread the previous blog entry. If you still want the code for whatever reason, you can download it at...
http://3DReplicators.com/Slice and Dice/Slice and Dice 010310.zip
The code is subject to this modified BSD license.
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
3. All advertising materials mentioning features or use of this software must display the following acknowledgement:
This product includes software developed by Forrest S. Higgs in conjunction with the open source Reprap Project
4. Neither the name of the Reprap Project nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY FORREST HIGGS ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE REPRAP PROJECT OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
If you want to modify or upgrade the Slice and Dice app, feel free. You can either let me distribute your upgrades if they fit in with what I am trying to achieve or distribute them yourself. Just give me credit for where you got the original code, okay?
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6 comments:
:-D I don't think your earlier one included a way to get the source. I'm assuming people where hoping that it would be usable, contrary to your warnings, out of the box.
Curiouse question, but the minimization of the non extruding path moves, will it end up being in skeinforge? The largest thing I've noticed, specifically when using a .3mm tip, is the amount of 'grey moves', which your app doesn't end up doing.
I'm just trying to cut down on the hassles...
"Curiouse question, but the minimization of the non extruding path moves, will it end up being in skeinforge? The largest thing I've noticed, specifically when using a .3mm tip, is the amount of 'grey moves', which your app doesn't end up doing."
Um... I not getting what you're saying here. :-s
thanks. :)
I don´t intend to use it but
there is a great overlap between
the code I currently need to write and parts of what S&D already has to perform
(slicing and stl-reading).
LOL! Well, I hope you find it useful, then, if not directly than as a guide for what not to do. :-)
Hi Forrest, How do you control the slice thickness ( in your case it is 0.1mm and I am looking for 0.05mm) in the code?
Thanks!
I use 0.5 mm layers largely out of practical experience. It is a simple matter to set the layer thickness thinner in the slice and dice software. That entails adjusting the polymer flow rate, too, however.
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