Slice and Dice processes perimeters, infill and the raft separately as gcode. Because of that, to create a print file of gcode I had to write a collation routine. That was fairly straightforward. Here is the first print of a test block with a cylindrical hole in it 2.5 mm thick with a cross-hatched infill.
The next task will be to write the code to put solid tops and bottoms on objects. I'm processing a 5 mm thick version of this test block to give me enough layers to be able to do that without a lot of drama.