Diary of a Technocratic Anarchist

This blog is a lab notebook for my work with the Reprap open source 3D printing undertaking.

Sunday, May 09, 2010

Processing gcode instructions with the Rapman firmware

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After running a variety of speed tests with the Rapman, I gained enough data to estimate the processing time for two kinds of gcode stateme...
5 comments:
Thursday, May 06, 2010

Further tests

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I did a very careful, new series of speed tests using F960 (16 mm/sec) over a much longer diagonal baseline, viz, 1.7 meters, with the extru...
3 comments:
Wednesday, May 05, 2010

What does F960 really mean?

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The vectorizer in Slice and Dice is pretty inefficient. With certain slopes and curved surfaces I'd noticed that the print head veloci...
4 comments:
Monday, April 12, 2010

Bookkeeping and janitorial duties

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There isn't much that is flashy to report at this time. A lot of my time in the past few days has been focussed on a telepresence ...
Thursday, April 08, 2010

Collapsing the hard disk requirements of Slice and Dice

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I managed this by the simple expedient, suggested by my son Adriaan, of replacing the BMP format slice image files with the Portable Networ...
5 comments:
Saturday, April 03, 2010

Delta 'bot Axis

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It's one thing to design and print plastic parts that have to mate with steel rods. As I am finding it is quite another to design plas...
Wednesday, March 24, 2010

Design study for axis columns and stepper motor sleeve

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This is a very preliminary design study for a paired column section and stepper motor sleeve of one of the three vertical axes required for...
4 comments:
Sunday, March 21, 2010

Stacking slices to make simple boolean unions

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Art of Illusion is a pain in the neck to work with. On the other hand it has the shortest learning curve of any 3D modeling package I'...
10 comments:
Saturday, March 20, 2010

Time isn't free

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Slice and Dice takes up a lot of disk space because it creates and operates on bitmap images, each one of which takes up 22 megabytes, and ...
9 comments:
Friday, March 19, 2010

No peel, no warp, no backlash

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I got Slice and Dice working well enough to let me do some serious R&D. After a side excursion with partial STLs of hands and naked la...
7 comments:
Wednesday, March 17, 2010

Printing the naked lady with Slice and Dice

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After my experience trying to print the naked lady with Netfabb I decided to have a go at it with Slice and Dice.  I had considerable troub...
4 comments:
Tuesday, March 16, 2010

Back to Plan B

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After spending some time with Netfabb for Rapman Beta, I've come to the conclusion that it isn't ready for prime time. That's...
2 comments:
Sunday, March 14, 2010

Netfabb for Rapman Basic ... FAIL

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Okay, now I'm not happy any more.  I designed and used Netfabb to clean up a set of 4, 12-toothed herringbone pinion gears that I have ...
6 comments:

Printing the naked lady

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A few days ago, I got notice from Alexander at Netfabb that I could download a copy of Netfabb This weekend I've been working with th...
3 comments:
Tuesday, March 09, 2010

Speak of the Devil...

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...and he doth appear. I'd no sooner blogged about my work about Slice and Dice when I got an email from Alexander at Netfabb that sai...

Making Slice and Dice more practical

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Continued shipping delays with Netfabb's shipping have given me more time to work on my Slice and Dice alternative app than I had expec...
Tuesday, March 02, 2010

Some crude load tests

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Bogdan began to question me about just how much stress these plastic beam modules could deal with.  When he caught on that I was post-tensi...
17 comments:

Printing light structures

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A month ago, I designed a light frame structure which I could post tension and use to replace much of the steel in a next generation Reprap...
16 comments:
Monday, March 01, 2010

In spite of all my warnings...

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I'm getting more than a few requests for the code. Please reread the previous blog entry .  If you still want the code for whatever re...
6 comments:
Sunday, February 28, 2010

Slice and Dice 0.1

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Last month, Adrian incorporated some ideas for using pixel maps that I'd used years ago with Tommelise 1.0 into what I understand is h...
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